OpenCL and OpenGL take on DirectX
December 18th, 2008

Prince McLean, AppleInsider
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, Microsoft has worked to prevent the adoption of OpenGL as an interoperable industry standard in favor of its own proprietary DirectX portfolio of graphics software and gaming tools.
OpenCL and OpenGL take on DirectX
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