<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: iPhone 2.0 SDK: Java on the iPhone?</title>
	<atom:link href="http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/</link>
	<description>Daniel Eran Dilger in San Francisco</description>
	<lastBuildDate>Fri, 19 Mar 2010 02:15:36 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Commodore 64 emulator for iPhone - Software</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-20496</link>
		<dc:creator>Commodore 64 emulator for iPhone - Software</dc:creator>
		<pubDate>Mon, 07 Sep 2009 20:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-20496</guid>
		<description>[...] Cocoa Touch platform from being sidelined by a third party developer&#8217;s sub-platform, such as Java, Adobe Flash, or Microsoft Silverlight. If developers want to ship apps for Apple&#8217;s iPhone, [...]</description>
		<content:encoded><![CDATA[<p>[...] Cocoa Touch platform from being sidelined by a third party developer&#8217;s sub-platform, such as Java, Adobe Flash, or Microsoft Silverlight. If developers want to ship apps for Apple&#8217;s iPhone, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apple approves Commodore 64 emulator for iPhone &#8212; RoughlyDrafted Magazine</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-20458</link>
		<dc:creator>Apple approves Commodore 64 emulator for iPhone &#8212; RoughlyDrafted Magazine</dc:creator>
		<pubDate>Sun, 06 Sep 2009 20:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-20458</guid>
		<description>[...] Cocoa Touch platform from being sidelined by a third party developer&#8217;s sub-platform, such as Java, Adobe Flash, or Microsoft Silverlight. If developers want to ship apps for Apple&#8217;s iPhone, [...]</description>
		<content:encoded><![CDATA[<p>[...] Cocoa Touch platform from being sidelined by a third party developer&#8217;s sub-platform, such as Java, Adobe Flash, or Microsoft Silverlight. If developers want to ship apps for Apple&#8217;s iPhone, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-6582</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Thu, 27 Mar 2008 17:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-6582</guid>
		<description>Does the &quot;interpreted code&quot; limitation also prevent things like modern text adventure interpreters, MAME, emulators, and the like.</description>
		<content:encoded><![CDATA[<p>Does the &#8220;interpreted code&#8221; limitation also prevent things like modern text adventure interpreters, MAME, emulators, and the like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Podcast: Flash and Java on iPhone &#8212; RoughlyDrafted Magazine</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-6489</link>
		<dc:creator>Podcast: Flash and Java on iPhone &#8212; RoughlyDrafted Magazine</dc:creator>
		<pubDate>Sun, 23 Mar 2008 21:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-6489</guid>
		<description>[...] on the iPhone 2.0 SDK  iPhone 2.0 SDK: The No Multitasking Myth iPhone 2.0 SDK: Java on the iPhone? iPhone 2.0 SDK: How Signed Certificates Work iPhone 2.0 SDK: Video Games to Rival Nintendo DS, Sony [...]</description>
		<content:encoded><![CDATA[<p>[...] on the iPhone 2.0 SDK  iPhone 2.0 SDK: The No Multitasking Myth iPhone 2.0 SDK: Java on the iPhone? iPhone 2.0 SDK: How Signed Certificates Work iPhone 2.0 SDK: Video Games to Rival Nintendo DS, Sony [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jimmoores</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-6477</link>
		<dc:creator>jimmoores</dc:creator>
		<pubDate>Sat, 22 Mar 2008 19:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-6477</guid>
		<description>@FloydThreepwood:
Most enterprises write custom software to some degree.  While I agree that Java&#039;s probable lack of support for Cocoa Touch does limit it&#039;s usefulness on the iPhone, the thing to realize about enterprise development is that the user interface is less important than the functionality.  A fine user interface doesn&#039;t significantly add value unless it&#039;s bad to the extent of taking two or three times longer to perform a task, but I&#039;d argue that is unusual.  However it&#039;s easier to retask existing Java J2EE/J2SE developers to knock out a quick sales app for the iPhone (or whatever) than to hire a completely new team who knows Objective-C/Cocoa.  After all Mac&#039;s aren&#039;t exactly big in business at the moment.

Don&#039;t get me wrong, I think UI design is very important, and I hate badly designed applications, and I&#039;d prefer everyone to write Cocoa Touch apps (or have a good Java/Cocoa Touch bridge), but I think that my analysis reflects the reality that Java on the iPhone would encourage uptake by business.

Whether compromising the interface for internal applications is a good trade for increased sales for Apple is up for debate though.</description>
		<content:encoded><![CDATA[<p>@FloydThreepwood:<br />
Most enterprises write custom software to some degree.  While I agree that Java&#8217;s probable lack of support for Cocoa Touch does limit it&#8217;s usefulness on the iPhone, the thing to realize about enterprise development is that the user interface is less important than the functionality.  A fine user interface doesn&#8217;t significantly add value unless it&#8217;s bad to the extent of taking two or three times longer to perform a task, but I&#8217;d argue that is unusual.  However it&#8217;s easier to retask existing Java J2EE/J2SE developers to knock out a quick sales app for the iPhone (or whatever) than to hire a completely new team who knows Objective-C/Cocoa.  After all Mac&#8217;s aren&#8217;t exactly big in business at the moment.</p>
<p>Don&#8217;t get me wrong, I think UI design is very important, and I hate badly designed applications, and I&#8217;d prefer everyone to write Cocoa Touch apps (or have a good Java/Cocoa Touch bridge), but I think that my analysis reflects the reality that Java on the iPhone would encourage uptake by business.</p>
<p>Whether compromising the interface for internal applications is a good trade for increased sales for Apple is up for debate though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iPhone 2.0 SDK: How Signing Certificates Work &#8212; RoughlyDrafted Magazine</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-6457</link>
		<dc:creator>iPhone 2.0 SDK: How Signing Certificates Work &#8212; RoughlyDrafted Magazine</dc:creator>
		<pubDate>Sat, 22 Mar 2008 05:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-6457</guid>
		<description>[...] &#8592; iPhone 2.0 SDK: Java on the iPhone? [...]</description>
		<content:encoded><![CDATA[<p>[...] &larr; iPhone 2.0 SDK: Java on the iPhone? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FloydThreepwood</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-6444</link>
		<dc:creator>FloydThreepwood</dc:creator>
		<pubDate>Fri, 21 Mar 2008 15:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-6444</guid>
		<description>@ jimmoores:

This is the first real pro Java I&#039;ve read so far.  But the question is, how many Enterprises are out there that use custom Software? Because software companies surely can earn money from custom Cocoa touch programms.</description>
		<content:encoded><![CDATA[<p>@ jimmoores:</p>
<p>This is the first real pro Java I&#8217;ve read so far.  But the question is, how many Enterprises are out there that use custom Software? Because software companies surely can earn money from custom Cocoa touch programms.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iPhone 2.0 SDK: Readers Write on Certificate Signing &#8212; RoughlyDrafted Magazine</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-6435</link>
		<dc:creator>iPhone 2.0 SDK: Readers Write on Certificate Signing &#8212; RoughlyDrafted Magazine</dc:creator>
		<pubDate>Fri, 21 Mar 2008 08:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-6435</guid>
		<description>[...] to the articles iPhone 2.0 SDK: Java on the iPhone? and iPhone 2.0 SDK: How Signing Certificates Work, readers wrote in with additional notes on signed [...]</description>
		<content:encoded><![CDATA[<p>[...] to the articles iPhone 2.0 SDK: Java on the iPhone? and iPhone 2.0 SDK: How Signing Certificates Work, readers wrote in with additional notes on signed [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jimmoores</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-6401</link>
		<dc:creator>jimmoores</dc:creator>
		<pubDate>Thu, 20 Mar 2008 09:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-6401</guid>
		<description>The historical context of the analysis is interesting.  However, one thing that no one has mentioned is that Sun said they&#039;d port J2ME, not the MIDP profile (which is pretty useless).  If they actually meant the MIDP profile, I couldn&#039;t care less whether they actually do it or not: it would be completely meaningless.  There is no reason why an iPhone couldn&#039;t run the full JVM (with cut-down libraries), which is essentially what some of the J2ME profiles are.  Unfortunately, most people&#039;s experience with Java begins and ends with ugly Swing applications and crappy applets.  Beyond that Java is amazingly powerful and pretty big in enterprise development right now.  I would just LOVE to be able to write &#039;native&#039; iPhone apps in Java.</description>
		<content:encoded><![CDATA[<p>The historical context of the analysis is interesting.  However, one thing that no one has mentioned is that Sun said they&#8217;d port J2ME, not the MIDP profile (which is pretty useless).  If they actually meant the MIDP profile, I couldn&#8217;t care less whether they actually do it or not: it would be completely meaningless.  There is no reason why an iPhone couldn&#8217;t run the full JVM (with cut-down libraries), which is essentially what some of the J2ME profiles are.  Unfortunately, most people&#8217;s experience with Java begins and ends with ugly Swing applications and crappy applets.  Beyond that Java is amazingly powerful and pretty big in enterprise development right now.  I would just LOVE to be able to write &#8216;native&#8217; iPhone apps in Java.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FloydThreepwood</title>
		<link>http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/comment-page-1/#comment-6375</link>
		<dc:creator>FloydThreepwood</dc:creator>
		<pubDate>Wed, 19 Mar 2008 18:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2008/03/14/iphone-20-sdk-java-on-the-iphone/#comment-6375</guid>
		<description>The article misses the point in a big way! Instead of talking about history and politics it&#039;s as simple as you mentioned in your first comment.

Java simply is platform dependent when it comes to UI&#039;s. We see how MS Office struggels to put the controlls in the Mac Experience. And remember we are talking about two mouse controlled enviroments. If you think about D-Pad, Stylus and finger controlled systems they simply haven&#039;t enough in common to make it work.

Without the Java prmisse it simply is not sexy enough.

BTW: If you read the comments carefully there seems to be enough materiel for a next gen language article?</description>
		<content:encoded><![CDATA[<p>The article misses the point in a big way! Instead of talking about history and politics it&#8217;s as simple as you mentioned in your first comment.</p>
<p>Java simply is platform dependent when it comes to UI&#8217;s. We see how MS Office struggels to put the controlls in the Mac Experience. And remember we are talking about two mouse controlled enviroments. If you think about D-Pad, Stylus and finger controlled systems they simply haven&#8217;t enough in common to make it work.</p>
<p>Without the Java prmisse it simply is not sexy enough.</p>
<p>BTW: If you read the comments carefully there seems to be enough materiel for a next gen language article?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
