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	<title>Comments on: iPhone OS X Architecture: the BSD Unix Userland</title>
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	<link>http://www.roughlydrafted.com/2007/07/15/iphone-os-x-architecture-the-bsd-unix-userland/</link>
	<description>Daniel Eran Dilger in San Francisco</description>
	<pubDate>Wed,  9 Jul 2008 03:08:06 +0000</pubDate>
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		<title>By: iPhone 2.0 SDK: The No Multitasking Myth &#8212; RoughlyDrafted Magazine</title>
		<link>http://www.roughlydrafted.com/2007/07/15/iphone-os-x-architecture-the-bsd-unix-userland/#comment-6136</link>
		<dc:creator>iPhone 2.0 SDK: The No Multitasking Myth &#8212; RoughlyDrafted Magazine</dc:creator>
		<pubDate>Thu, 13 Mar 2008 08:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.roughlydrafted.com/2007/07/15/iphone-os-x-architecture-the-bsd-unix-userland/#comment-6136</guid>
		<description>[...] iPhone OS X Architecture: the BSD Unix Userland The Egregious Incompetence of Palm Multitasking Macs before Unix. The original Mac didn&#8217;t have the resources to run multiple applications at once. The first Mac users quickly found that running one application at a time was indeed a serious limitation. In 1985, Andy Hertzfeld developed a utility called Switcher that allowed users to pause the running application and start a new one. By 1987, Apple released MultiFinder, which allowed Macs to display multiple concurrent applications and rapidly move between them. [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone OS X Architecture: the BSD Unix Userland The Egregious Incompetence of Palm Multitasking Macs before Unix. The original Mac didn&#8217;t have the resources to run multiple applications at once. The first Mac users quickly found that running one application at a time was indeed a serious limitation. In 1985, Andy Hertzfeld developed a utility called Switcher that allowed users to pause the running application and start a new one. By 1987, Apple released MultiFinder, which allowed Macs to display multiple concurrent applications and rapidly move between them. [...]</p>
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